Dark Souls III

Dark Souls artwork in progress 11/2018

The scary gentleman is progressing nicely and I’m having fun working with leather as my main material. The best thing about leather is that you don’t have to carefully iron every. single. piece. before sticking it on. I still have no clue how I’m going to make the fire effect, but, as Scarlett O’Hara used to say, I’ll think about that tomorrow.

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Dark Souls artwork in progress 09/2018

The background is finished! Compared to the previous piece I’ve done for my brother it was easy-peasy, but then I suspect that every artwork I do from now on will be short and sweet in comparison.

Every one of my artworks involved some luck along the way, and this time I was stoked to find the crinkly silky fabric of just the right ochre shade (finding the right colour can be a bitch). Another unexpected bonus was getting the air bubbles effect on the gold fabric I’ve used for the sky; in any other artwork it would have been a disaster, but with this one the more texture the better. Now it’s time to begin on the main figure and the real fun starts.

New artwork is officially a thing

I’ve started on my next fabric artwork project, once again requested by my brother. This time he wanted me to base it on a video game called Dark Souls III, featuring this rather intimidating gentleman who seems to be experiencing serious wardrobe malfunction:

This will be an interesting challenge; it’s not the easiest image to execute with fabrics and will most likely require a mix of materials like leather and paints and some thinking outside the box.

For now, I’ve finished creating the template. From my previous experience I knew better than attempting to do the drawing in Illustrator straight from the image – I reduced the opacity of the image, printed it out, traced over it with a pen, scanned it, then did a vector drawing in Illustrator. Now it’s time for trawling through the fabric stores.